The Object-Oriented Analysis and Design Using UML course provides instruction and practical experience focusing on the effective use of object-oriented technologies and the judicious use of software modeling as applied to a software development process. This instructor-led course uses lecture, group discussions, and facilitator-led activities to present one practical, complete, object-oriented analysis and design (OOAD) road map from requirements gathering to system design.
The course provides a pragmatic approach to object-oriented (OO) software development following proven OO technologies, principles, and patterns as applicable to OO languages such as the Java(TM) programming language. Delegates experience the benefits of using the widely adopted graphical modeling language¯the Unified Modeling Language (UML) version 2.2 to help in communicating concepts and decisions, understanding the problem and proposed solution, and managing complexity of the artifacts describing the problem and proposed solution. The course is structured to follow a generic form of software development process that focuses on the analysis and design aspects as applicable to an OO software project. This generic process can be easily adapted to specific processes, which are discussed later in the course. The course also provides an understanding of patterns and frameworks that can facilitate the building of more flexible and re-usable software components.
System architects, software engineers, systems analysts, and designers responsible for the conception and creation of object-oriented software applications. Application Developers, Java Developers, and Java EE Developers. Architects responsible for the conception and creation of object-oriented software applications can also benefit from this course.
At the end of this course you will be able to:
Creating Use Case Diagrams
Creating Use Case Scenarios and Forms
Creating Activity Diagrams
Constructing the Problem Domain model
Transitioning from Analysis to Design using Interaction Diagrams
Modelling Object State Using State Machine Diagrams
Applying Design Patterns to the Design Model
Introducing the Architectural Concepts and Diagrams
Introducing the Architectural Tiers
Refining the Class Design Model
Overview of Software Development Processes
Overview of Frameworks