From the simplest web-page, to the instrument panel of the latest aircraft, everything the user sees, hears, or feels has a major impact on the way that they use the tools in front of them. This course teaches the essential skills for designing and developing the way in which users will interact with their products, be it websites, software applications, or physical products.
Target Audience:
Whether you are a full blown User Experience Designer, or a software developer who needs to understand the User Experience (UX) field, you will find this course essential in improving the lives of your users.
Delegates must be computer literate, and have recent experiences as a computer user.
Chapter One – Introducing User Experience
Chapter Two – The Strategy Plane
Chapter Three -- The Scope Plane
Chapter Four – The Structure Plane
Chapter Five – The Skeleton Plane
Chapter Six – The Surface Plane
Throughout the whole course, learners will be working with a case study to build toward a prototype (either paper or digital). Learners will also be conducting usability testing on the prototype either in the classroom or remotely.
Join our public courses in our New Zealand facilities. Private class trainings will be organized at the location of your preference, according to your schedule.